Tactics
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DON’T BUNCH UP!! FOCUS FIRE!!
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WATCH THE ACTION ECONOMY.
- PRACTICE AVOIDING COUNTERSPELL.
- Stay beyond 60ft range.
- Use cover to prevent being seen.
- Keep track of reactions.
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GAIN INSIGHT DURING AMBIGIOUS CONFRONTATIONS.
- USE REACTION TO IDENTIFY A SPELL AS IT IS CAST.
- From XGtE, DC is INT(Arcana) 15 + Spell Level (with advantage if cleric).
- What if it is an innate ability from a creature you’ve seen before?
- Use to cast dispel at appropriate level.
- Do especially for non-obvious effects.
- Review XGtE on perceiving a caster at work (e.g. Charm/Suggestion).
- From XGtE, DC is INT(Arcana) 15 + Spell Level (with advantage if cleric).
- BREAK OPPOSING CASTER’S CONCENTRATION BY HOLDING DAMAGE UNTIL THEIR TURN.
- Holding a spell requires concentration.
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KEEP ACCURATE ROUND COUNT FOR SPELL EFFECTS.
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DETECT MAGIC WHILE LOOTING (Wand of Secrets)
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WATCH SPELL RANGES (e.g. Guidance).
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CONDUCT AARs & SAND TABLES.
- WRITE ‘MONSTER MANUAL’ OF ENCOUNTERS.
Current Tasks
- Flavor ‘Toll the Dead’ by pleading for surrender/retreat/peace.
- Harken your death knell!, Lo! The bell keens for you.
- Protect Zera from the Neighbors when entering Brindol.
- While in Brindol, maintain Death Ward to prevent an assassination.
- Learn more about ‘Upright Man’ and the ‘Crimson Tigers’.
- Should we talk to local law? Find potential hideouts/hangouts.
- Defeated looter, find a coffin.
- Can anyone in Brindol identify? Otherwise, keep identity hidden.
- Speak with Dead.
- What name should we put on your grave marker?
- Who should we tell of your passing?
- Where should we hold your wake?
- With Zera dead, how do you claim the contract?
- What are your last words?
- Meet with the Field Marshal. Where to next?
- Return identifying items from fallen patrol.
- Fortify Brindol, see The Red Hand below (Hallow 24hrs, 1000g).
- Defend Talar from main invasion force.
- Has there been much resistance? Can we surprise? Or should we flank?
- Find and attack high value targets, any scout reports?
- Coordinate with forest giants.
- Begin negotiating potential peace conditions.
- “We cannot destroy the orcs, or we’re no more civilized than they.”
- Find locations for Axebiters and Toothsharps. Can we convince others?
- Craft duplicate of phylactery.
- Send to Ghostlord; get him to withdraw his forces from Elsir Vale.
- Use one of his minions as messenger. Tongues to speak with, Divination to locate.
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Stoneshape quern stone altar.
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Drink fine dwarven ale for Commune.
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Attempt to scry on Garath Primo.
- Business:
- Emerstall the Red in Brindol.
- Crafting/Shopping:
- spell components:
- 200g Divination tools (x4 ivory strips): Augury, Legend Lore, Find the Path; 1000g Scrying focus
- 25g Divination ‘spirits’; 500g diamond, Raise Dead; 100g diamond dust, Greater Restoration; 1000g incense, Hallow
- Legend Lore incense; True Seeing ointment; Heroes’ Feast jeweled bowl, Planar Binding gem, Fordiddance ruby dust
- pulverize 1000g ruby
- light crossbow & bolts
- whistle, tripwire & bells, vials
- wish list: handy haversack, bag of holding, or portable hole
- spell components:
- Trade unused magic items:
- Dragon Scale Mail
- Do we equip a hero?
- Contact high-end shops (Christof’s Curiosities)
- Request for trades or a silent auction
- Dragon Scale Mail
- Hirelings:
- See Serpent Queen below.
- Messenger service (Any equipped with sending stones/animal messengers?):
- AL spell casting services: (Level)^2∗10+(ConsumedMaterials∗2)+(NonConsumedMaterials∗0.1)
Primary Objectives
- The Red Hand
- Fortify and reinforce Brindol
- Glyph of Warding buffs (@10L 1 5th level spell).
- Raise Dead targeting deceased clerics (corpses are objects, not valid RAW).
- Hallow ground (Is there a likely entry point?).
- Forbiddance a sanctuary (especially a phylactery vault).
- What is the layout of the river? Control Water…
- How to counter Wyverns?
- Prepare for siege? Send refugees east? Purify Food.
- Glyph of Warding buffs (@10L 1 5th level spell).
- Gather intelligence on orcs for Gen. Felix and Cpt. Thayne.
- Bruglor says Azarr Kul will come through the Elsir Vale, down from the Wyvernwatch and Wyrmsmoke mountains near Drellin’s Ferry. If they take the first town and have the river, the rest will be easy. He says that if we lose Brindol, it will be all he needs to finish recruiting more orcs and we’ll have an all-out war. He has several Wyrmlords serving under him, their names are unknown.
- What is the orc strategy?
- What’s the timeframe? Reached Drellin’s Ferry on the 26th (Were they delayed by the scuttling?).
- Gather intel. Report on movement, numbers, and tribes (which Wyrmlords have not been recruited?).
- Capture enemies.
- Dissuade the Ghostlord.
- Bruglor Axebiter has agreed to shelter orc refugees in the north.
- Has sending stone to communicate (Currently too far to reach).
- Will be a week or so (from Day 62) until he finds a suitable place to settle.
- According to Toothsharps, it’s unlikely any orcs will want to move north.
- His intel was what alerted us to the invasion, and should be rewarded with a safe haven (Need to negotiate w/ Dukes/Felix).
- Fortify and reinforce Brindol
- The Serpent Queen
- Where is the Goliath temple? We left trail blazes towards temple off the road south.
- Hire adventurers to find Serpent Queen Temple south of Orlane.
- Coordinate with Misha, follow up with her about events at Orlane.
- Is she staying in Keys? Is her order covering up the incident?
- Did she find anyone to help, or conduct any research?
- What was the source and nature of the mind control? - What lore is there about the Serpent Queen?
- Can anyone at the Kuldera library research Serpent Queen?
- Send message to Father William about the loss of Orlane, can he research Serpent Queen?
- Garath Primo
- Is he culpable or can he be helpful?
- He failed to check-in with the Kuldera Academy.
- Attempt to scry on him.
- Where is the Goliath temple? We left trail blazes towards temple off the road south.
Secondary Objectives
- Monitor progress of Rockseeker brothers restarting magic forge in Wave Echo Cave.
- Will maintain contact through Father William.
- Explore the underground ‘ocean’.
- Manage Tresender Manor:
- Barthin quoted 75 days and 13,000g to rebuild.
- Paid 500g to rebuild roof over library.
- Thanye sent funds to secure cave entrance.
- Build library and conduct research.
- Recovered 62 books from Mormusk’s chambers in Wave Echo Cave.
- Barthin quoted 75 days and 13,000g to rebuild.
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Check in with Darren Edermath, orchard keeper and former adventurer in Phandalin. (Potential source for lore?)
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Determine whereabouts of Sister Garaelle from Phandalin, she’s been missing and presumed dead. She was attempting to trade a small bag of jewels for Bowgentle’s spellbook with Agatha, a banshee in Thundertree. We were given a silver comb for the trade.
- Retrieve Mirna Dendrar’s family heirloom from a shop shelf in southeastern Thundertree.
- Return to Mirna, she’s heading to Drellin’s Ferry.
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Investigate the Hommlet moathouse and its rumored riches.
- Learn history of Mealton the Great, what caused the Great Cataclysm?
- Question Norcan ‘the Blue Rider’, former court wizard.
- Offer him the Mealton tapestry.
- Question Norcan ‘the Blue Rider’, former court wizard.
Goals
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Avenge the deaths of Ailla and Ellie at the Massacre of Orlane by Serpent Queen fanatics.
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Find Gringur’s father.
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Determine why Zera is marked for death by the thieves’ guild known as “The Neighbors.”